Saturday, March 30, 2013

Brosmind: Alejandro Mingarro and Juan Mingarro (Spain)




"Our work is optimistic and always combines fantasy and humour." - Alejandro and Juan Mingarro

Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 74-77)











Steve Brodner (New York)



"Illustration is about storytelling. If done well it is compelling, beautiful, and unforgettable." - Steve Brodner

Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 70-71)







Eduardo Bertone (born in Argentina, based in Spain)



"Different media get fused together in spontaneous, chaotic, and strident ways to wake us up from a sedative and superficial world. Textures and colours enwrap us, representing the visual saturation commonly used to achieve dazzle, and creating dreams, desires, and insecurity." - Eduardo Bertone






Friday, March 29, 2013

John Vernon Lord (UK)
















Sabine Pieper (Berlin, Germany)








Laurent Bazart (France)


"Assembling pixel elements is about using lo-fi squares in order to create the optical illusion that the depicted images appear in new dimensions." - Laurent Bazart.

Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 42-43)






PIXEL:
The square pixel is the atom of digital design - only through clustering and the necessary viewing distance is it capable of stimulating curves and lines. It is this which makes the pixel, in its absolute tininess, fascinating as it demands clear decisions from the designer regarding position and selection. Designing with pixels is the art of data reduction, it demands firm decisions and the capability to think in series. Although pixel design evolved from a digital background (as in computer games, for example), today it is often employed to highlight or even exaggerate a digital and therefore rational, decisive approach. This seems especially attractive when rationality and rigor are juxtaposed with the playful, hedonistic and childish content and aesthetic of entertainment electronics. The pixel aesthetic has divided itself from the computer and therefore seems especially lively withing analogue media/ content - Source: Pictoplasma, 2001, 1st Ed., Peter Thaler, Germany: Die Gestalten Verlag (p. 57)
Further implication: FAVICON

Andrew Bannecker (USA)

"I dream of digital ink on antique paper. Layering texture upon texture and telling a story." - Andrew Bannecker.