Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 94-95)
Showing posts with label Character Design. Show all posts
Showing posts with label Character Design. Show all posts
Sunday, March 31, 2013
Guillaumit Castagne (France)
"My work combines geometric forms, rigid colour schemes, and funny cartoon characters." - Guillaumit Castagne
Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 94-95)
Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 94-95)
Friday, March 29, 2013
Laurent Bazart (France)
"Assembling pixel elements is about using lo-fi squares in order to create the optical illusion that the depicted images appear in new dimensions." - Laurent Bazart.
Source: Illustration Now! 3, 2009, First Ed. Julius Wiedemann, Germany: TASCHEN. (pp. 42-43)
- Laurent Bazart Main Page
- Laurent Bazrt on Illustrissimo (in French)
- Interview on Playtime Paris, Summer 12 (Video on Vimeo, in French)
- on Pixel Art Carre (in French)
PIXEL:
The square pixel is the atom of digital design - only through clustering and the necessary viewing distance is it capable of stimulating curves and lines. It is this which makes the pixel, in its absolute tininess, fascinating as it demands clear decisions from the designer regarding position and selection. Designing with pixels is the art of data reduction, it demands firm decisions and the capability to think in series. Although pixel design evolved from a digital background (as in computer games, for example), today it is often employed to highlight or even exaggerate a digital and therefore rational, decisive approach. This seems especially attractive when rationality and rigor are juxtaposed with the playful, hedonistic and childish content and aesthetic of entertainment electronics. The pixel aesthetic has divided itself from the computer and therefore seems especially lively withing analogue media/ content - Source: Pictoplasma, 2001, 1st Ed., Peter Thaler, Germany: Die Gestalten Verlag (p. 57)
Further implication: FAVICON
Andrew Bannecker (USA)
"I dream of digital ink on antique paper. Layering texture upon texture and telling a story." - Andrew Bannecker.
- Andrew Bannecker Main Page
- Andrew Bannecker on Bernstein Andriulli (Agency)
- Andrew Bannecker on Outre Gallery
- on Juxtapoz Magazine
- Blog (has moved to his main page since 2012, June 25)
- on Designer Daily
Sunday, March 3, 2013
Jonathan Ball
"In a small corner of Pixel Town, vector meets cute, meets madness and meets danger. Mix it all up and shake it up and down, and pour it all out." - Jonathan Ball
- Poked Studio (Jonathan Ball Main Website)
- Jonathan Ball on Behance Profile
- Jonathan Ball on CG Society
- on Brad Blog Speed
- on Design Scene
- on Nothing to Nobody
- on Fresh Characters
- on Robot Mafia
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